Number of decks: 2

Number of cards in the deck: 52 and 2 jokers

Number of players: 4 (pair on pair), a game with 2, 3, 5, 6 players is possible

Card seniority: 2, 3, 4, 5, 6, 7, 8, 9, 10, H, D, K, T, Joker.

Purpose of the game: score maximum points.

Rules of the game. It is believed that the ancestor of Canasta was the Spanish card game Comet, which was played in the XVIII century. Modern Canast from the Spanish word “shopping basket”, originally from Uruguay, then it appeared in Argentina and in 1949 they began to play it in the USA, after which it spread throughout the world. There are a huge number of variants of this game under different names: Brazilian, Bolivian, Mexican, Armington, Quinella, Tampa, etc. The traditional Canasta with its most popular varieties is described here.

The first dealer is determined by lot, then the players dealt cards in turn. 4 people play, couple for a couple. Partners sit against each other. The dealer carefully shuffles the deck, removes the player to the left of the dealer, and 11 cards are dealt to each player. The next 45th card opens and becomes the first card of an open package. The rest of the cards are nearby in a closed deck. The cost of cards in points: ace and 2 - 20 points, all pieces, 10, 9, 8 - 10 points, 7, 6, 5, 4 - 5 points, triples and deuces have a special role in the game. The goal of each player is to get the maximum number of points in the cards, in order to do this you need to get cards and throw them on the table in certain combinations. A combination is a set of at least three cards of the same value, for example, 3 jacks, 3 eights, 3 fours, etc. The joker can replace any card in combination. The joker can serve as a deuce, which is called a fake joker. In the laid out combination of jokers there can be no more than the main cards. The combinations laid out by the partners are joined and placed near one of the partners. The game begins with the player to the left of the provider, who lays out his combination. The player can lay out not one, but several combinations. The next move belongs to the next player clockwise, he begins to lay out his card combinations. Next comes the partner of the first player, the partner puts out a new combination or continues the old one. Each pair of players has their own combinations. And one pair of players cannot continue combining another pair of players. The laid out combination of seven cards of the same value is called canasta. A canast that is laid out without jokers is called true or natural, and one that is laid out with jokers is called fake, black or mixed.

* The subtleties of the game.* As described above, the rally begins with the player who sits to the left of the provider. The player can pick up an open card near the deck, and put one of his cards in its place, the player can also not take cards from the table, but remove the top card from the closed deck and discard one card on the table in an open package. The first package in a closed game, when no player has put any combination on the table, is called closed. In order for a player to be able to take a card from him, he needs to have on hand and show two cards of the same value. The combination that has formed must immediately be laid out on the table. When the game becomes open and the package is also open, then you can take it if you show two cards of the same value as the card at the top of the package, but showing only one card and a joker, you can be true or false. In this case, the hand-laid card, the joker and the top card of the package will be the combination laid out on the table. After the cards are laid out with hands, the turn moves to the next player in a clockwise direction. Card packs during the game are forbidden to watch. The game goes on until one of the players discards all cards from his hands, putting the last card on the package or reporting it to some previously laid out combination of the partner. The game can be completed if one of the parties puts at least one canast. One of the partners should ask permission from the other and if the answer is yes the game ends. You can also end the game if you buy one card from the table without discarding cards from your hands. The purchase of one card is considered the purchase of the whole package. You can’t buy it only if the top card of the package is 3 spades or 3 clubs, even if you show two other black triples. During the game, you cannot put combinations of black triples on the table, this can be done only at the end of the game, but then you cannot finish the game by discarding the last card in the package, but you need to put them on the table in combination or add them to the combination. If after the deal, the first card is a black or red three, or a joker, then open the next card until a regular card appears.

A special role in the game is played by the red triples. This is a bonus. Red triples never come in any combination. After the cards are dealt, players who have red triples in their hands must immediately put them on the table next to them, supplementing during their turn the number of cards in their hands from the closed deck. If this card is a red three, then it must be put in front of you and take the next card from the deck. If a player buys a red triple as part of the first package, then he is obliged to immediately lay it out next to him, while taking a card from the deck is not necessary. The package containing the red three or the joker is closed.

The game may have a double ending. This is when, at the end of the game, the partner of the player who is finishing the game can put all his cards from hand to table in new combinations or report to the combinations that lie.

The game can be finished at the time of its opening, this is called the end of the game with hands. The sum of the points of the cards laid out should be the minimum required to open if the player buys a package or its top card. The game goes up to 10,000 points.

* Glasses.*After the end of the game, the amount of points scored is calculated. Points are awarded for cards that are laid out in various combinations on the table, as well as for bonuses and fines.

100 points - for the end of the game.

100 points - for double ending additionally.

100 points - for completing the game with an extra hand.

100 points - for each red three, if the canasts are laid out.

300 points for a fake canast.

500 points for a real canast.

800 points - per set (4 red triples with a canopy).

-100 points - for each red three, if there is no laid out canasta.

-800 points - for a set of red triples without a rope.

The game is conducted according to the traditional rules of the kanasta, with the exception that each player is dealt 13 cards and the game ends when the player has more than one card in his hands, and if the player has laid out two kanastas.

The game is conducted according to the traditional rules of the kanasta, with the exception that each player is dealt 15 cards.

They play according to the traditional rules of the canasta, only a couple for a couple.

The game is conducted according to the traditional rules of the kanasta, with the exception that on the one hand there are 3 players in the team, and on the other hand there are 2 players. The game goes two on two, and the third player in the team is waiting in line to exchange with another. In the process of waiting for his turn in the game, he does not have the right to give advice and prompt his other players.

The game is played according to the traditional rules of the canasta, following the changes. The game uses 3 decks of 52 cards in each deck and 6 jokers. Each player is dealt 15 cards. Either 2 teams of 3 players in each team play, or 3 teams of 2 players in each team. Partners sit down so that each player has two opponents as neighbors.

The game follows the traditional rules of the canasta, following the following changes. In this game it is possible to collect canast only from jokers and twos. It is called the "Free Canasta" and costs 1000 points. Bonuses for mixed canast: with one free card - 400 points, with two free cards - 300 points, with three free cards - 200 points.

The game is conducted according to the traditional rules of the canasta. The following rules complement and modify the game. 3 decks of cards with jokers are used, 15 cards are dealt to each player. Each player draws 2 cards from the deck, and discards only one from his hands. It is forbidden to buy on one card with a joker, it is possible only for two or to the laid out combination. In combinations there should not be more than two jokers. The game continues until the cards in the deck run out. A player who draws the last card from the deck must discard a card on an open package that another player can buy. There is no bonus for ending the game. It is forbidden to discard your last card. At any time in the game it is allowed to lay out a set of three or four black triples, but nothing can be put to them. For the black three on hand at the end of the game, 200 minus points are given. It is allowed to lay out sequential canasts (escalators) - this is a series of seven consecutive cards of the same suit. The player who is the first to lay out or finish the canast in the draw receives a bonus in the top 11 cards of the deck, which he can use immediately to form a combination. For each red three are given 100 points in plus or minus. For a set of six red triples, 2000 points are given, provided that you first need to lay out Bolivia, an escalator or a real can of sevens.

Bonuses for certain types of canasts.

300 points - ordinary black cana.

500 points - ordinary red cana.

1000 points - black cana of sevens.

1500 points - red cana of sevens.

2000 points - Bolivia (canast of jokers).

For any seven on hand at the end of the game, 500 minus points are given. The full game round consists of four consecutive surrenders. The game goes up to 10,000 points.

**Cuban Canasta (Cuban)**

The game follows the traditional rules of the canasta for the next changes. They play with two decks. Dealing 15 cards to each player. In each turn, players take one card. The stack is always frozen and you can take it only on the corresponding natural pair. The canast contains no more than seven cards. To exit the game you need only one canast. 7500 points make up the game. Red triples give 100 points each, two triples of 300 points each, 3 triples of 500 points each, all 4 triples of 1000 points each. If the side has not shown at least one canast, then points for red triples are written in minus. Black triples must not be dropped in the first round. The black triples that were taken with the deck are discarded and exit the game. The side that took the black triples is awarded 5 points for each troika. For 4 black triples that were declared or dropped, 100 points are awarded. Canasta from free cards gives: 4000 points on seven deuces, 3000 points on four jokers and three deuces, 2000 points on any other combination of seven free cards. Sequences cannot be combinations. It is forbidden to take a discard pile from the top free card. Upon exiting the game, 100 bonus points are credited.

The game follows the traditional rules of the canasta for the following changes. They are played with three decks with six jokers. Each player is dealt 15 cards. Having announced the initial combination for his side, the player takes 13 cards from the reserve and attaches them to his hand. Sequences and free cards do not constitute a combination. In one turn, only one card is taken from the reserve. 1000 points canasta gives at sevens, both natural and mixed. The discard pile is taken only when seven is on top of it. To exit the game, the side must have two canoes and as many red triples.

The game follows the traditional rules of the canasta for the next changes. A valid canast is made up of 3 to 7 cards. For the canast, 2000 points are awarded on free cards. The discard pile can only be taken with a natural pair from the hand, provided that the pair matches the top discard card. The rest of the time the deck is always "frozen."

The game follows the traditional rules of the canasta for the next changes. They play with three decks and six jokers. The game includes sequences or combinations of free cards. One card is taken from the reserve. To exit the game you need only one canast.

The game is conducted according to the traditional rules of the canasta. The following rules complement and modify the game. The game uses 3 decks with jokers, a total of 162 cards and 6 jokers. A couple also plays for a couple of 4 players. Each player is dealt 15 cards. In the case of drawing cards from the deck, each player draws two cards, and discards only one. You can’t buy a package on one card with a joker, but only two cards or a previously laid out combination. In each combination and canast no more than two jokers are allowed. It is allowed to have two canasts of the same value. To finish the game you need to have at least two laid out canas. The set, which consists of five red triples, gets 1000 points, subject to two canas, if there is only one canast or not one, then gets 1000 minus points. In the game, it is allowed to lay out sequences. It is allowed to add regular cards to the sequence until a sequence of seven cards is formed - this is samba, for which 1500 bonus points are awarded. To end the game, samba is equated to canast, and no cards can be thrown to samba. The player is given 200 bonus points for ending the game. There is no reward for double ending the game. The game goes up to 10,000 points.

The game follows the rules of samba for the next changes. In the interval between the handing over and turning over the card, each player replaces his red triples. Then flips the top card. In order to start the discard pile, the number of cards is calculated from the reserve, which is equal to the face value of the specified card (jack - 11 cards, queen - 12 cards, king - 13 cards, ace and joker - 20 cards each). These cards are put in a closed form, and on them - a card in an open form. Only a natural pair of hands can take the dumping stack; the dumping stack is always “frozen”. Of the twos, you can make independent combinations both with the help of jokers, and without them as free cards. Prior to manning the canasta on deuces, the side that showed a combination of deuces does not have the right to use them as free cards in other combinations. A canast of free cards is not one of the two canasts that are required to exit. For the exit, 300 bonus points are awarded. A party that has a maximum of 3 red triples is awarded 100 points for each troika. For at least 4 triples, 200 points are awarded for each triple. For 7 deuces, 3000 points are awarded, for a mixed canast on deuces - 2000 points. Prizes for the deuce are awarded only to the side that made the exit, while opponents for points of two are awarded points in accordance with the values of these cards. Additional bonuses: 2000 points for 5 pure canas, 1000 points for 5 canas, including mixed, 2000 points for 10 canas of any kind. The party consists of 12,000 points.

The game follows the rules of samba for the next changes. Each combination must include at least 3 natural cards. In the canast on the sequence, it is allowed to use one free card. 1000 points are awarded for a mixed canast on a sequence, 1500 points are awarded for a natural canast on a sequence. None of the canasts should go beyond the seven cards. The stack is taken using the appropriate natural pair, but not from black triples, a two - a pair of two, a joker - a pair of jokers. In the case of a non-frozen deck, the top card, with the exception of a free card, can be taken to postpone a combination of at least seven cards.

The game is played according to the traditional rules of the canasta, following the changes. Three or more free cards can make an independent combination. For each canast of free cards (called Bolivia) a bonus of 2500 points is given. The game goes up to 15,000 points. For each black three that remains in the hands of the player, 100 penalty points are awarded.

The Brazilian canasta is a variety of Bolivia and differs from it in the original combination and scoring. The party is 10,000 points. It is forbidden to take a reset stack to show the original combination. For a canast, 2000 points are awarded from free cards. The combination on the sequence, which includes at least five cards, gives 1000 points at the end of the hand. At the exit from the game, you can complement the canast in the sequence on both sides. For 4 red triples, 100 points are awarded for each, for 5 - 1000 points, for 6 - 1200 points. Recording points is a plus if one of the parties said one canast, and goes to minus if not stated. To exit the game, the player must always ask the partner for permission.

This game combines several options of canasta, including the Mexican. The game follows the traditional rules of the canasta. Three of them play six for three with four decks plus 8 jokers. 13 cards are dealt to each player, and then another set of 11 cards in the closed form, which the player can add to his hand after completing the first cana. In each turn, two cards are taken from the reserve and discarded one at a time. Sevens are not reset until each side finishes canasta (natural or mixed) on them. You cannot reset the seven at the output. None of the canasts should have more than seven cards. Red triples give 100 points each. 8 red triples on the hands of one side give 1000 points. Эти очки записываются в минус той стороне, которая не закончила канасту на семерках. Комбинации можно составлять из свободных карт. Запрещается брать стопку сброса с верхней свободной картой. Для того, чтобы выйти сторона должна иметь канасту на семерках - 1500 очков, канасту на свободных картах - 1000 очков, одну натуральную - 500 очков и одну смешанную канасту - 300 очков. Партия состоит из 20000 очков.

## Классическая канаста

| edit code]В самом начале сдающий определяется по жребию, в дальнейшем сдают по очереди. In a four-player game, 12 cards are dealt (three of them - 13 each, two of them - 15 each). Another card is placed face up next to the deck, forming the beginning of the bank. The starting card cannot be jokers, deuces and triples, which must be replaced with any other card from the deck.

Cards are evaluated as follows: black triples and cards from four to seven - 5 points each, from eight to king - 10 points each, deuces and aces - 20 points each, jokers - 50 points each. The red triples do not participate in the game and should be immediately exchanged for other cards from the deck. At the end of the draw, each red three brings 100 plus points if the pair of players closes first, that is, the draw wins (it is not necessary that when partners win, they will score more points than the opponents), or 100 minus points if the draw is lost . Four red triples will give 800 plus or minus points. The game is played up to 5000 points (or up to 7000).

The game begins with the player sitting on the left hand of the dealer. He must take one card from the deck, decide whether to put the combination on the table or not, if any, add or not the partner’s calculation, and discard one card into the bank. After discarding a card to the bank, cards cannot be laid out, the move proceeds to the next player clockwise. For the calculation of the initial combinations, the requirement is the required number of points in this combination, which are tightened during the game. So, if the account of partners is from 0 to 1495 points, then in the initial calculation there should be at least 50 points, from 1500 to 2995 - 90 points, from 3000 - 120 points (when playing up to 7000 points, these requirements change slightly: 0-1495 - 50 points, 1500-2995 - 70 points, 3000-4995 - 90 points, 5000 and more - 120 points). If the partners have a negative number of points, then for the first calculation it is enough to present 15 points, which satisfies any combination. If there is a canast on hand, then it is allowed to lay it out in any case, even without fulfilling the condition of having a certain number of points. Combinations on the hands can be held in order to go beyond one calculation, which gives additional points. Only the player who (or his partner) has canast in the calculation has the right to exit. Otherwise, if he has one card left in his hands, he does not discard it into the bank, but skips the move.

Canasta can be “clean” (or red) or “dirty” (or black). In a “clean” canast, seven or more cards of the same rank without twos or jokers. In a "dirty" canast there can be deuces or wilds, the amount of not more than half. For the convenience of calculating the cards, the “clean” and “dirty” canastas are stacked in a pile to show that the combination is closed, with the top red or black cards. In the future, it is allowed to add cards to the canast, and adding a deuce or a joker to a “clean” canast immediately turns it into a “dirty” one.

Cards can also be taken from the bank. This requires that you have two cards of the same rank on your hands as the top one in the bank, if the bank is blocked or there is a calculation from the cards of the same rank on the table if the bank is not blocked. Taking the top card from the bank and making a calculation that meets the minimum requirements, if it is initial, the player takes all the other cards from the bank. A bank is blocked if it has at least one deuce or a joker. To show that the bank is blocked, a blocking card is placed perpendicular to the rest. Black triples also block the bank, but only for the next player. This is done in order to leave the possibility of taking a pot for his partner, so that the opponent’s player could not take the pot on his turn. At the very beginning of the draw, the bank is blocked.

Black triples are also allowed to be laid out on the table in the form of a combination of three or four cards. This is permissible only when all cards are discarded from a hand. Each black three is rated at 5 points.

## Rules of the Canasta Game

AT **canasta** play two full __decks__ from __jokers__ - 108 cards. Card seniority does not matter. Cost of cards in __glasses__Aces and deuces - 20 points, all pieces, tens, nines and eights - 10 points, from sevens to fours - 5 points. The triples and deuces play a special role in the game.

Four participants play (two against two). __Partners__sitting opposite each other play with another pair. The first dealer determines the lot, then the cards are dealt alternately. Each player receives 11 cards. The next 45th card opens and becomes the first card of an open package. The rest are in a closed deck.

**Goal game canasta** - get the maximum number of points in the cards, get the cards themselves and discard them (including received ones), laying them on the table in certain combinations. The combination is a set of at least three cards of the same value (three ladies, three nines, three fives). In all combinations, jokers can replace any missing card.

Jokers are also deuces - fake jokers. In the laid out combination there can be no more jokers than the main cards (no more than half). Once the cards and the joker laid out on the table do not return to the game. Combinations laid out by partners are combined and placed in front of one of them.

At the first stage __raffle__when no one has laid out anything on the table, the game is "closed". The first appearance of any combination on the table "opens" the game to partners who have posted it, but there are special conditions for opening the game.

At __records__ for this side, from 0 to 1495 points, the combination of cards should “cost” at least 50 points: when recording from 1500 to 2995 - at least 90, and if the record is 3000 points and above - at least 120.

With a negative number of points, the minimum amount of points for opening cards is 15.

To open the game, you can lay out on the table not one, but more combinations, the points of which add up when counting. Once having opened the game, the partners have no further restrictions, and, making a move, they can lay out new combinations or add single cards to the combinations laid out by them themselves. You can not add cards to the combinations laid out by opponents.

The laid out combination of seven cards of the same value is called canasta, which means the end of the rally and is especially rewarded. A canast composed only of the main cards (without jokers) is called true, or red, a canast with one, two or three jokers - false, or black. By tradition, the cards in the canast are folded in a separate package, the top card is red or black, depending on the type of canasta.

You can add, but not necessarily, cards to the canast __virtues__.

The drawing begins with the player sitting to the left of the dealer. He can pick up the "illuminated card", and put one of his own in its place, he may also not take the cards from the table, but take the top card of the closed deck and drop one of his own on the table in an open bag.

The first package in a closed game (no one has put a single combination on the table yet) is also called closed. To take a card from it, you should have on hand and show two cards of the same value, the resulting combination of cards must be immediately laid out on the table. If there is more than one card in an open package (which most often happens), the player must take all the other cards of the package. There is one exception to this rule (about it later). Having picked up the package, you need to put its top card in some combination on the table, and pick up the rest in your hands.

When the game becomes open, the package is also open, you can take it (“buy”), not only showing two cards of the same value as the top card of the package, but also showing only one card and a joker, real or false. Then the combination with the hand, the joker and the top card of the package will be laid out on the table. An open package can also be taken when its top card can be reported to any combination on the table. In this case, the player must immediately report the card for which the package was purchased.

When you purchase the first package and open the game, the points required for opening are added to the cost of the top card of the package. The remaining cards of the combination (or combinations) laid out on the table must be taken from hand.

After the cards are laid out with hands, it is the turn of the next player to walk (clockwise). Pack cards cannot be watched during the game.

The game continues until one of the players discards all the cards from his hands, putting the last one on the package or reporting it to some combination that he had previously laid out.

One of the parties can finish the game by laying out at least one canast in whole or in part, that is, the canast is finished taking into account the combination of cards already on the table. The player who posted the canast may ask his partner whether to end the game. The answer should only be yes or no. The one who drops is obliged to do as the partner wishes.

You can also end the game by buying one card from the table, and you cannot discard cards from your hands. The purchase of a package from one card is considered the purchase of a whole package, not one card.

Before the end of the game everyone should have at least one card in their hands (you can’t __throw off__ all the cards without finishing the game), and this player cannot buy a package consisting of one card, even if this card matches the combination laid out earlier on the table by him.

Black (peak and club) triples play a special role, being the top card of the package, they block it. You can’t buy it, even showing two other black triples.

In the course of the game, combinations of black triples cannot be laid out on the table. This can be done only at the end of the game, but then you cannot finish the game by discarding the last card in the package, but you need to put them on the table in some combination or add them to the previously laid out combination.

Blocking cards for each side are also cards of equal value with a canal laid out earlier by this side (if, for example, my cana of kings is on the table, I cannot take a packet with the top card - the king, even if I have two kings in my hands).

The cards that close the package for all players are real and fake jokers. If someone drops the joker on the package, it becomes closed, as at the beginning of the game, you can buy a closed package only by holding two cards of the same value as the top card of the closed package. A package closed by a joker cannot be bought with two jokers on hand. The joker who closes the packet is usually laid across so that it can be seen that the packet is closed.

If the first card that opens after the hand is a joker, a black or red three, they open the next card, continue until a regular card appears.

A special role is played by the red triples. These are premium cards that never come in any combination. After the deal, players who have red triples in their hands should immediately put them on the table in front of them, supplementing during their turn the number of cards in their hands from the closed deck. If this card is a red three, they put it on the table in front of them and take the next card from the deck.

If a player bought a red three in the first package, he must immediately lay it out in front of him. You do not need to take a card from the deck.

The package containing the red three or the joker (at the beginning of the game) is considered closed.

At the end of the game, the partner of the player who ends the game can put all his cards on hand in new combinations or report to the ones already lying. This is the so-called double ending, rewarded separately.

If the game ends at the time of its opening, then this is called the end of the game with hands. The sum of the points of the cards laid out should be the minimum required for opening if the player buys the package or his top card, however, if the player ends the game by hand, buying only a card from the deck, this minimum is not necessary.

If the game is opened by one of the partners, the other can finish the game on hand provided that he lays out all his cards, including the canasta (even if the partner has already laid out one canasta), but at the same time he has not previously reported any of his cards to card combinations on the table (ends with eleven cards from the hands).

### Scoring

After the end of the game, the number of points obtained in the drawing by each side is calculated. This result consists of plus points for cards laid out in various combinations on the table, bonus points (plus or minus) and minus (penal) for cards remaining in the hands. Plus points for cards on the table are considered at the cost of cards. For each black troika laid out on the table in a combination of black triples - five points.

Plus points are awarded (over the amount of card points __canastas__):

- 100 points - for the end of the game,
- 100 points - for double ending additionally,
- 100 points - for completing the game with an extra hand,
- 100 points - for each red three, if there are canopies laid out,
- 100 points (minus) - for each red three, if there is no laid out canasta,
- 300 points for a fake canast,
- 500 points for a real canast,
- 800 points - per set (4 red triples with a canopy),
- 800 points (minus) - for a set of red triples without a canopy.

### Additional terms

Sometimes they play, having previously agreed, with one more possible combination - a canister of jokers (a combination of seven jokers, real or false). For such canast, 100 bonus points are awarded, during the game it is impossible to lay out canasts from jokers in parts, starting with a set of three jokers, as in all other canas, but seven jokers must be laid out right away.

Minus points for cards remaining in the hands are awarded at the cost of cards. For each black three - 100 minuses, for each red (due to a player’s mistake) - 500 minus points.

The total number of points received by players in one draw is the difference between the plus and minus points of both sides. The entries feature both plus and minus points. The last change, even if it is clear that one of the parties will reach or exceed 5000 points, is always played out to the end.

If in any change the closed deck ends, and neither side has completed the game. the draw goes to the end when the player who draws the last card from the deck discards the package and counts the points received in the draw by both parties, without accruing a bonus for ending the game.

The total prize is the difference in the number of points in the record without any additional bonus for winning the entire game.

AT **canasta** You can play, having previously agreed, not up to 5000, but up to 7500 points. At the same time, an additional opening condition appears: when recording for this side 5000 or more points, the minimum opening is a canast, regardless of the value of the cards in it, naturally, only by one player using the top card of the package.

It is also allowed, having previously agreed, to play, having agreed that it is possible to finish the game by laying out not one, but two canasts.